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Carousing Champion

Carousing Champion CR 5

Source NPC Codex pg. 47
XP 1,600
Halfling cleric of Cayden Cailean 6
CN Small humanoid (halfling)
Init +1; Senses Perception +5

Defense

AC 19, touch 12, flat-footed 18 (+7 armor, +1 Dex, +1 size)
hp 54 (6d8+24)
Fort +8, Ref +4, Will +9; +2 vs. fear

Offense

Speed 15 ft.
Melee +1 heavy mace +6 (1d6+1)
Ranged light crossbow +7 (1d6/19–20)
Special Attacks channel positive energy 7/day (DC 15, 3d6)
Spell-Like Abilities (CL 6th; concentration +9)
6/day—dazing touch, touch of chaos
Cleric Spells Prepared (CL 6th; concentration +9)
3rd—locate object, searing light, suggestionD, summon monster III
2nd—aid, calm emotionsD (DC 15), eagle’s splendor, sound burst (DC 15), zone of truth (DC 15)
1st—bless water, charm personD (DC 14), comprehend languages, detect undead, hide from undead
0 (at will)—detect magic, detect poison, guidance, virtue
D Domain spell; Domains Chaos, Charm

Tactics

During Combat The cleric tries to persuade living, intelligent opponents to stop fighting and discuss a peaceful solution over a drink, using calm emotions, charm person, or suggestion if necessary. When fighting undead, he casts eagle’s splendor to improve his channel energy ability, and uses his potion and scroll if the battle goes poorly.

Statistics

Str 11, Dex 12, Con 14, Int 8, Wis 16, Cha 14
Base Atk +4; CMB +3; CMD 14
Feats Extra Channel, Toughness, Turn Undead
Skills Acrobatics +0, Climb –1, Diplomacy +8, Heal +9, Perception +5
Languages Common, Halfling
SQ aura
Combat Gear potion of haste, scroll of bull’s strength; Other Gear +1 breastplate, +1 heavy mace, light crossbow with masterwork bolts (20), silver holy symbol, 393 gp

The carousing champion serves the god of freedom, bravery, and ale, and uses his significant abilities to bring happiness to common folk and stand up against oppression of all sorts.

Eggal Torkelson

Eggal is a friendly, outgoing young halfling, generous with his spirit, spirits, money, and affection­—but not particularly bright. Fortunately, Eggal is so likable and headstrong that few ever try to take advantage of him, and those who do discover that his lack of "book learning" hasn’t done anything to dull his innate cunning, and he remembers who has done him wrong every bit as well as he recalls who has done him favors, repaying both with interest. He wants to see the world and enjoy life, and doesn’t particularly care whether people are good or selfish as long they don’t try to hurt him or anyone he cares about—to him, his god’s creed of freedom above all means accepting that some people were born mean-spirited, and are entitled to their pettiness and jealousy as long as they don’t go out of their way to oppress others. For his own part, he’d rather help someone than ignore a request for aid, and has been known to expound at length upon the simple joys of helping others. He avoids killing unless absolutely necessary, even among those more "monstrous" humanoid races, but hates undead with a passion and goes out of his way to destroy such abominations.

Combat Encounters: Though he is hard to influence with magic, clever lies and subtle manipulation can easily turn Eggal against the PCs, and it’s not uncommon for him to come into conflict with the lawful authorities in a region if he feels they are profiting at the expense of the common people. If he sees the PCs as agents of oppression, regardless of their justifications, he’s likely to oppose them—with his mace if necessary. Because of his reluctance to kill, he is useful for an encounter where the PCs should negotiate or surrender instead of fighting.

Roleplaying Suggestions: Eggal can be a reliable feature of local taverns, even showing up in other cities where the PCs travel. Because he tends to help when asked, he might end up in over his head and need rescuing, or have friends in need of rescue. He can also help out the PCs as an ally against undead, as a backup healer, or as a contact in Cayden Cailean’s church.